A
Ambiguity (uncertainty) aversion
Ambiguity aversion, or uncertainty aversion, is the tendency to favor the known over the unknown, including known risks over unknown risks. For example, when choosing between two bets, we are more likely to choose the bet for which we know the odds, even if the odds are poor, than the one for which we don’t know the odds.
Availability heuristic
Availability is a heuristic whereby people make judgments about the likelihood of an event based on how easily an example, instance, or case comes to mind. For example, investors may judge the quality of an investment based on information that was recently in the news, ignoring other relevant facts (Tversky & Kahneman, 1974).
B
Behavioral economics
The field of behavioral economics studies and describes economic decision-making. According to its theories, actual human behavior is less rational, stable, and selfish than traditional normative theory suggests (see also homo economicus), due to bounded rationality, limited self-control, and social preferences.
Bounded rationality
Bounded rationality is a concept proposed by Herbert Simon that challenges the notion of human rationality as implied by the concept of homo economicus. Rationality is bounded because there are limits to our thinking capacity, available information, and time (Simon, 1982). Bounded rationality is a core assumption of the “natural assessments” view of heuristics and dual-system models of thinking (Gilovich et al., 2002), and it is one of the psychological foundations of behavioral economics.
C
Choice architecture
This term coined by Thaler and Sunstein (2008) refers to the practice of influencing choice by “organizing the context in which people make decisions” (Thaler et al., 2013, p. 428; see also nudge). A frequently mentioned example is how food is displayed in cafeterias, where offering healthy food at the beginning of the line or at eye level can contribute to healthier choices. Choice architecture includes many other behavioral tools that affect decisions, such as defaults, framing, or decoy options.
Choice overload
Also referred to as ‘overchoice’, the phenomenon of choice overload occurs as a result of too many choices being available to consumers. Overchoice has been associated with unhappiness (Schwartz, 2004), decision fatigue, going with the default option, as well as choice deferral—avoiding making a decision altogether, such as not buying a product (Iyengar & Lepper, 2000). Many different factors may contribute to perceived choice overload, including the number of options and attributes, time constraints, decision accountability, alignability and complementarity of options, consumers’ preference uncertainty, among other factors (Chernev et al., 2015). Choice overload can be counteracted by simplifying choice attributes or the number of available options (Johnson et al., 2012). However, some studies on consumer products suggest that, paradoxically, greater choice should be offered in product domains in which people tend to feel ignorant (e.g. wine), whereas less choice should be provided in domains in which people tend to feel knowledgeable (e.g. soft drinks) (Hadar & Sood, 2014).
Cognitive bias
A cognitive bias (e.g. Ariely, 2008) is a systematic (non-random) error in thinking, in the sense that a judgment deviates from what would be considered desirable from the perspective of accepted norms or correct in terms of formal logic. The application of heuristics is often associated with cognitive biases. Some biases, such as those arising from availability or representativeness, are ‘cold’ in the sense that they do not reflect a person’s motivation and are instead the result of errors in information processing. Other cognitive biases, especially those that have a self-serving function (e.g. overconfidence), are more motivated. Finally, there are also biases that can be motivated or unmotivated, such as confirmation bias (Nickerson, 1998). As the study of heuristics and biases is a core element of behavioral economics, the psychologist Gerd Gigerenzer has cautioned against the trap of a “bias bias” – the tendency to see biases even when there are none (Gigerenzer, 2018).
Commitment
Commitments are often used as a tool to counteract people’s lack of willpower and to achieve behavior change, such as in the areas of dieting or saving. The greater the cost of breaking a commitment, the more effective it is (Dolan et al., 2010). The behavior change technique of ‘goal setting’ is related to making commitments (Strecher et al., 1995), while reciprocity involves an implicit commitment.
Confirmation bias
Confirmation bias (Wason, 1960) occurs when people seek out or evaluate information in a way that fits with their existing thinking and preconceptions. The domain of science, where theories should advance based on both falsifying and supporting evidence, has not been immune to bias, which is often associated with people processing hypotheses in ways that end up confirming them (Oswald & Grosjean, 2004). Similarly, a consumer who likes a particular brand and researches a new purchase may be motivated to seek out customer reviews on the internet that favor that brand.
D
Decision fatigue
There are psychological costs to making decisions. Since choosing can be difficult and requires effort, just like any other activity, long sessions of decision making can lead to poor choices. Similar to other activities that consume resources required for executive functions, decision fatigue is reflected in self-regulation, such as a diminished ability to exercise self-control (Vohs et al., 2008).
Default (option)
Default options are pre-set courses of action that take effect if nothing is specified by the decision maker (Thaler & Sunstein, 2008), and setting de-faults is an effective nudge when there is inertia or uncertainty in decision making (Samson, 2014). Since defaults do not require any effort by the decision maker, defaults can be a simple but powerful tool when there is inaction (Samson & Ramani, 2018). When choices are difficult, defaults may also be perceived as a recommended course of action (McKenzie et al., 2006). Requiring people to opt out if they do not wish to donate their organs, for example, has been associated with higher donation rates (Johnson & Goldstein, 2003).
Dual-system theory
Dual-system models of the human mind contrast automatic, fast, and non-conscious (System 1) with controlled, slow, and conscious (System 2) thinking (see Strack & Deutsch, 2015, for an extensive review). Many heuristics and cognitive biases studied by behavioral economists are the result of intuitions, impressions, or automatic thoughts generated by System 1 (Kahneman, 2011). Factors that make System 1’s processes more dominant in decision making include cognitive busyness, distraction, time pressure, and positive mood, while System 2’s processes tend to be enhanced when the decision involves an important object, has heightened personal relevance, and when the decision maker is held accountable by others (Samson & Voyer, 2012; Samson & Voyer, 2014).
E
Endowment effect
This bias occurs when we overvalue a good that we own, regardless of its objective market value (Kahneman et al., 1991). It is evident when people become relatively reluctant to part with a good they own for its cash equivalent, or if the amount that people are willing to pay for the good is lower than what they are willing to accept when selling the good. Put more simply, people place a greater value on things once they have established ownership. This is especially true for goods that wouldn’t normally be bought or sold on the market, usually items with symbolic, experiential, or emotional significance. While researchers have proposed different reasons for the effect, it may be best explained by psychological factors related to loss aversion (Ericson & Fuster, 2014).
F
Framing effect
Choices can be presented in a way that high-lights the positive or negative aspects of the same decision, leading to changes in their relative attractiveness. This technique was part of Tversky and Kahneman’s development of prospect theory, which framed gambles in terms of losses or gains (Kahneman & Tversky, 1979a). Different types of framing approaches have been identified, including risky choice framing (e.g. the risk of losing 10 out of 100 lives vs. the opportunity to save 90 out of 100 lives), attribute framing (e.g. beef that is described as 95% lean vs. 5% fat), and goal framing (e.g. motivating people by offering a $5 reward vs. imposing a $5 penalty) (Levin et al., 1998).
G
(Behavioral) Game theory
Game theory is a mathematical approach to modeling behavior by analyzing the strategic decisions made by interacting players (Nash, 1950). In standard experimental economics, the theory assumes homo economicus – a self-interested, rational maximizer. Behavioral game theory extends standard (analytical) game theory by taking into account how players feel about the payoffs other players receive, limits in strategic thinking, the influence of context, as well as the effects of learning (Camerer, 2003). Games are usually about cooperation or fairness. Well-known examples include the ultimatum game, dictator game and trust game.
H
Habit
Habit is an automatic and rigid pattern of behavior in specific situations, which is usually acquired through repetition and develops through associative learning (see also System 1 in dual-system theory), when actions become paired repeatedly with a context or an event (Dolan et al., 2010). ‘Habit loops’ involve a cue that triggers an action, the actual behavior, and a reward. For example, habitual drinkers may come home after work (the cue), drink a beer (the behavior), and feel relaxed (the reward) (Duhigg, 2012). Behaviors may initially serve to attain a particular goal, but once the action is automatic and habitual, the goal loses its importance. For example, popcorn may habitually be eaten in the cinema despite the fact that it is stale (Wood & Neal, 2009). Habits can also be associated with status quo bias.
Herd behavior
This effect is evident when people do what others are doing instead of using their own information or making independent decisions. The idea of herding has a long history in philosophy and crowd psychology. It is particularly relevant in the domain of finance, where it has been discussed in relation to the collective irrationality of investors, including stock market bubbles (Banerjee, 1992). In other areas of decision-making, such as politics, science, and popular culture, herd behavior is sometimes referred to as ‘information cascades’ (Bikhchandi et al., 1992). Herding behavior can be increased by various factors, such as fear (e.g. Economou et al., 2018), uncertainty (e.g. Lin, 2018), or a shared identity of decision makers (e.g. Berger et al., 2018).
Heuristic
Heuristics are commonly defined as cognitive shortcuts or rules of thumb that simplify decisions, especially under conditions of uncertainty. They represent a process of substituting a difficult question with an easier one (Kahneman, 2003). Heuristics can also lead to cognitive biases. There are disagreements regarding heuristics with respect to bias and rationality. In the fast and frugal view, the application of heuristics (e.g. the recognition heuristic) is an “ecologically rational” strategy that makes best use of the limited information available to individuals (Goldstein & Gigerenzer, 2002). There are generally different classes of heuristics, depending on their scope. Some heuristics, such as affect, “Availability heuristic”and representativeness have a general purpose character; others developed in social and consumer psychology are more domain-specific, examples of which include brand name, price, and scarcity heuristics (Shah & Oppenheimer, 2008).
Homo economicus
The term homo economicus, or ‘economic man’, denotes a view of humans in the social sciences, particularly economics, as self-interested agents who seek optimal, utility-maximizing outcomes. Behavioral economists and most psychologists, sociologists, and anthropologists are critical of the concept. People are not always self-interested (see social preferences), nor are they mainly concerned about maximizing benefits and minimizing costs. We often make decisions under uncertainty with in-sufficient knowledge, feedback, and processing capability (bounded rationality); we sometimes lack self-control; and our preferences change, often in response to changes in decision contexts.
I
IKEA effect
While the endowment effect suggests that mere ownership of a product increases its value to individuals, the IKEA effect is evident when invested labor leads to inflated product valuation (Norton et al., 2012). For example, experiments show that the monetary value assigned to the amateur creations of self-made goods is on a par with the value as-signed to expert creations. Both experienced and novice do-it-yourselfers are susceptible to the IKEA effect. Research also demonstrates that the effect is not simply due to the amount of time spent on the creations, as dismantling a previously built product will make the effect disappear. The IKEA effect is particularly relevant today, given the shift from mass production to increasing customization and co-production of value. The effect has a range of possible explanations, such as positive feelings (including feelings of competence) that come with the successful completion of a task, a focus on the product’s positive attributes, and the relationship between effort and liking (Norton et al., 2012), a link between our creations and our self-concept (Marsh et al., 2018), as well as a psychological sense of ownership (Sarstedt et al., 2017).
Incentives
An incentive is something that motivates an individual to perform an action. It is therefore essential to the study of any economic activity. Incentives, whether they are intrinsic or extrinsic (traditional), can be effective in encouraging behavior change, such as ceasing to smoke, doing more exercise, complying with tax laws or increasing public good contributions. Traditional incentives can effectively encourage behavior change, as they can help to both create desirable and break undesirable habits. Providing upfront incentives can help the problem of present bias – people’s focus on immediate gratification. Finally, incentives can help people overcome barriers to behavior change (Gneezy et al., 2019).
Traditionally, the importance of intrinsic incentives was underestimated, and the focus was put on monetary ones. Monetary incentives may back-fire and reduce the performance of agents or their compliance with rules (see also over-justification effect), especially when motives such as the desire to reciprocate or the desire to avoid social disapproval (see social norms) are neglected. These intrinsic motives often help to understand changes in behavior (Fehr & Falk, 2002). In the context of prosocial behavior, extrinsic incentives may spoil the reputational value of good deeds, as people may be perceived to have performed the task for the incentives rather than for them-selves (Bénabou & Tirole, 2006).
L
Loss aversion
Loss aversion is an important concept associated with prospect theory and is encapsulated in the expression “losses loom larger than gains” (Kahne-man & Tversky, 1979a). It is thought that the pain of losing is psychologically about twice as powerful as the pleasure of gaining. People are more willing to take risks (or behave dishonestly, e.g. Schindler & Pfattheicher, 2016) to avoid a loss than to make a gain. Loss aversion may also play a role in the status quo bias. The basic principle of loss aversion can explain why penalty frames are sometimes more effective than reward frames in motivating people (Gächter et al., 2009) and has been applied in behavior change strategies. People’s cultural background may influence the extent to which they are averse to losses (e.g. Wang et al., 2017)
M
Mental accounting
Mental accounting is a concept associated with the work of Richard Thaler (see Thaler, 2015, for a summary). According to Thaler, people think of value in relative rather than absolute terms. For example, they derive pleasure not just from an object’s value, but also the quality of the deal—its transaction utility (Thaler, 1985). In addition, humans often fail to fully consider opportunity costs (tradeoffs) and are susceptible to the sunk cost fallacy. Why are people willing to spend more when they pay with a credit card than cash (Prelec & Simester, 2001)? Why would more individuals spend $10 on a theater ticket if they had just lost a $10 bill than if they had to replace a lost ticket worth $10 (Kahne-man & Tversky, 1984)? Why are people more likely to spend a small inheritance and invest a large one (Thaler, 1985)? According to the theory of mental accounting, people treat money differently, depending on factors such as the money’s origin and intended use, rather than thinking of it in terms of the “bottom line” as in formal accounting (Thaler, 1999). An important term underlying the theory is fungibility, the fact that all money is interchangable and has no labels. In mental accounting, people treat assets as less fungible than they really are.
N
Nudge
According to Thaler and Sunstein (2008, p. 6), a nudge is “any aspect of the choice architecture that alters people’s behavior in a predictable way without forbidding any options or significantly changing their economic incentives. To count as a mere nudge, the intervention must be easy and cheap to avoid. Nudges are not mandates. Putting the fruit at eye level counts as a nudge. Banning junk food does not.” Perhaps the most frequently mentioned nudge is the setting of defaults, which are preset courses of action that take effect if nothing is specified by the decision-maker. This type of nudge, which works with a human tendency for inaction, appears to be particularly successful, as people may stick with a choice for many years (Gill, 2018). On a cost-adjusted basis, the effectiveness of nudges is often greater than that of traditional approaches (Benartzi et al., 2017). Questions about the theoretical and practical value of nudging have been explored (Kosters & Van der Heijden, 2015) with respect to their ability to produce lasting behavior change (Frey & Rogers, 2014), as well as their assumptions of irrationality and lack of agency (Gigerenzer, 2015). There may also be limits to nudging due to non-cognitive constraints and population differences, such as a lack of financial resources if nudges are designed to increase savings (Loibl et al., 2016). Limits in the application of nudges speak to the value of experimentation in order to test behavioral interventions prior to their implementation. As a complementary approach that addresses the shortcomings of nudges, Hertwig and Grüne-Yanoff (2017) propose the concept of boosts, a decision-making aid that fosters people’s competence to make informed choices.
O
Overconfidence (effect)
The overconfidence effect is observed when people’s subjective confidence in their own ability is greater than their objective (actual) performance. It is frequently measured by having experimental participants answer general knowledge test questions. They are then asked to rate how confident they are in their answers on a scale. Overconfidence is measured by calculating the score for a person’s average confidence rating relative to the actual proportion of questions answered correctly. A big range of issues have been attributed to over-confidence more generally, including the high rates of entrepreneurs who enter a market despite the low chances of success (Moore & Healy, 2008).
P
Planning fallacy
Originally proposed by Kahneman and Tversky (1979b), the planning fallacy is the tendency for individuals or teams to underestimate the time and resources it will take to complete a project. This error occurs when forecasters overestimate their ability and underestimate the possible risk associated with a project. Without proper training teams of individuals can exacerbate this phenomena causing projects to be based on the team’s confidence rather than statistical projections.
One way to combat the planning fallacy is to use a method termed Reference Class Forecasting (Flyvbjerg et al., 2005; Kahneman & Tversky, 1979b). This method begins by creating a benchmark using data on similar projects. Then estimates are built based on variances from the benchmark, depending on variables related to the project at hand. For example, a construction company might estimate that building a house will take five weeks instead of the average reference class time of six weeks, because the team at hand is larger and more skilled than previous project teams.
Precommitment
Humans need a continuous and consistent self-image (Cialdini, 2008). In an effort to align future behavior, being consistent is best achieved by making a commitment. Thus, precommitting to a goal is one of the most frequently applied behavioral devices to achieve positive change. Committing to a specific future action (e.g. staying healthy by going to the gym) at a particular time (e.g. at 7am on Mondays, Wednesdays and Fridays) tends to better motivate action while also reducing procrastination (Sunstein, 2014).
Present bias
The present bias refers to the tendency of people to give stronger weight to payoffs that are closer to the present time when considering trade-offs between two future moments (O’Donoghue & Rabin, 1999). For example, a present-biased person might prefer to receive ten dollars today over receiving fifteen dollars tomorrow, but wouldn’t mind waiting an extra day if the choice were for the same amounts one year from today versus one year and one day from today. The concept of present bias is often used more generally to describe impatience or immediate gratification in decision-making.
Prospect theory
Prospect theory is a behavioral model that shows how people decide between alternatives that involve risk and uncertainty (e.g. % likelihood of gains or losses). It demonstrates that people think in terms of expected utility relative to a reference point (e.g. current wealth) rather than absolute outcomes. Prospect theory was developed by framing risky choices and indicates that people are loss-averse; since individuals dislike losses more than equivalent gains, they are more willing to take risks to avoid a loss.
R
Regret aversion
When people fear that their decision will turn out to be wrong in hindsight, they exhibit regret aversion. Regret-averse people may fear the consequences of both errors of omission (e.g. not buying the right investment property) and commission (e.g. buying the wrong investment property) (Seiler et al., 2008). The effect of anticipated regret is particularly well-studied in the domain of health, such as people’s decisions about medical treatments. A meta-analysis in this area suggests that anticipated regret is a better predictor of intentions and behavior than other kinds of anticipated negative emotions and evaluations of risk (Brewer et al., 2016).
S
Sludge
The two defining characteristics of a sludge (Thaler, 2018) are “friction and bad intentions” (Goldhill, 2019). While Richard Thaler strongly advocates nudging for good by making desirable behavior easier, a sludge does the opposite: It makes a process more difficult in order to arrive at an outcome that is not in the best interest of the sludged. Examples of sludges include product rebates that require difficult procedures, subscription cancellations that can only be done with a phone call, and complicated or long government student aid application forms. Even when a sludge is associated with a beneficial behavior (as in student aid, voter registrations or driver’s licenses, for example), costs can be excessive. These costs may be a difficulty in acquiring information, unnecessary amounts of time spent, or psychological detriments, such as frustration (Sunstein, 2020).
Social norm
Social norms signal appropriate behavior and are classed as behavioral expectations or rules within a group of people (Dolan et al., 2010). Social norms of exchange, such as reciprocity, are different from market exchange norms (Ariely, 2008). Normative feedback (e.g. how one’s energy consumption level compares to the regional average) is often used in behavior change programs (Allcott, 2011) and has been particularly effective to prompt pro-environmental behavior (Farrow et al., 2017). This feedback can either be descriptive, representing what most people do for the purpose of comparison (e.g. “The majority of guests in this room reuse their towels”; Goldstein et al., 2008), or injunctive, communicating approved or disapproved behavior (e.g. “Please don’t….”, Cialdini et al., 2006). The latter is often more effective when an undesirable behavior is more prevalent than desirable behavior (Cialdini, 2008).
Social preferences
Social preferences (e.g. Fehr & Fischbacher, 2002) are one type of preference investigated in behavioral economics and relate to the concepts of reciprocity, altruism, inequity aversion, and fairness.
T
Time (temporal) discounting
Time discounting research investigates differences in the relative valuation placed on rewards (usually money or goods) at different points in time by comparing its valuation at an earlier date with one for a later date (Frederick et al., 2002). Evidence shows that present rewards are weighted more heavily than future ones. Once rewards are very distant in time, they cease to be valuable. Delay discounting can be explained by impulsivity and a tendency for immediate gratification (see self-control), and it is particularly evident for addictions such as nicotine (Bickel et al., 1999).
Hyperbolic discounting theory suggests that discounting is not time-consistent; it is neither linear nor occurs at a constant rate. It is usually studied by asking people questions such as “Would you rather receive £100 today or £120 a month from today?” or “Would you rather receive £100 a year from today or £120 a year and one month from today?” Results show that people are happier to wait an extra month for a larger reward when it is in the distant future. In hyperbolic discounting, values placed on rewards decrease very rapidly for small delay periods and then fall more slowly for longer delays (Laibson, 1997).
W
Willingness to pay (WTP) / willingness to accept (WTA)
In economics, willingness to accept (WTA) and willingness to pay (WTP) are measures of preference that do not rely on actual choices between alternative options. Instead, they ask individuals to specify monetary amounts. WTA is a measure of the minimum financial compensation that a person would need in order to part with a good or to put up with something undesirable (such as pollution or crime). Willingness to pay (WTP) is the opposite—the maximum amount of money someone is willing to pay for a good or to avoid something undesirable. According to standard economic intuition, WTP should be relatively stable across decision contexts and WTA should be very close to WTP for a given good.
Behavioral economics, however, has shown that WTP and WTA may be context-dependent. For example, Thaler (1985) found evidence that people presented with a hypothetical scenario of lying on a beach and craving a beer would be willing to pay significantly more for a beer purchased at a resort hotel as opposed to a rundown grocery store (see also transaction utility and mental accounting). In addition, sometimes the average WTA for a good exceeds its WTP, which may be indicative of an endowment effect, i.e. people value something more if they already own it.
Z
Zero price effect
The zero price effect suggests that traditional cost-benefits models cannot account for the psychological effect of getting something for free. A linear model assumes that changes in cost are the same at all price levels and benefits stay the same. As a result, a decrease in price will make a good equally more or less attractive at all price points. The zero price model, on the other hand, suggests that there will be an increase in a good’s intrinsic value when the price is reduced to zero (Shampanier et al., 2007). Free goods have extra pulling power, as a reduction in price from $1 to zero is more powerful than a reduction from $2 to $1. This is particularly true for hedonic products—things that give us pleasure or enjoyment (e.g. Hossain & Saini, 2015). A core psychological explanation for the zero price effect has been the affect heuristic, whereby options that have no downside (no cost) trigger a more positive affective response.
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